We can’t just rely on our ship’s laser to get the job done. This is a hostile alien fleet after all. A never-ending hostile alien fleet. Some jobs require a more… heavy handed approach.

There’s a couple things I want out of a good alternative firing method.

I’ve been feeling like our game environment has been a bit stale lately, which is why I switched up the background in my last article. It worked for me for maybe a day but it was still missing something. That something was movement. Motion creates emotion, as they say. …

Previously we’ve set up animations for our Powerup objects, but they’re just a set of sprites animating in a never-ending loop. That’s obviously not going to work for everything we want to animate.

For example… let’s blow up some alien ships.


Thinking it Through

Alex Somerville

On a quest to become a game developer. Still sometimes providing unsolicited advice about how to function in society.

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