Unity Dev: Post Processing
Everyone loves Instagram filters, right? Well why not have them on your video game?
Post-processing is the art of adding visual effects to your game to really add some atmosphere and identity to what you’re building.
In the above pictures, you can see a subtle change on account of the post-processing effects that I’ve already. I won’t waste your time explaining what each one does, but instead help you walk through adding your own post-processing volume so that you can play around with them yourself!
- Go into your Package Manager and install the Post Processing package from the Unity Registry.
- In your Hierarchy, right-click, 3D Object > Post-process Volume
- Open this new object in the Inspector and add a new layer called “Post Processing”. Don’t forget to set it as this Object’s layer once you’re done.
- Check off “Is Global”, and then create a new Profile by clicking “New” next to the Profile property.
5. Now head over to your Main Camera object and add a new Post-process Layer component to it. Set the Layer to your newly made “Post Processing” layer.
6. Back on your Post-process Volume Game Object, you can now add, and see, a number of different visual effects. Play around with different combinations and custom values to find an effect that works for your game.
That’s it! Have fun with your post-processing explorations. Be careful, there is such a thing as “too much”.